darkmane: (Default)
[personal profile] darkmane
Ok, I have an idea.

So, I am really enjoying MMOs but there is a problem, they are too small. I had hoped Startrek Online might have solved the problem, but they failed (In addition to failing as a Star Trek game).

So, here is how I think it should be implemented:

So, first you write a procedure to generate the the content with random numbers. You have to design the system to prevent large clumps and large empty areas. Imagine it is a system to place monsters in an area, you wouldn't want the entire supply to be in one giant group and then nothing for miles.

THen you use the same seed for the random number generator. This allows for the procedures to generate the same content each time.

This also allows huge amounts of compression but just holding the components.

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